Greg Gage is a neuroscientist and co-founder of **Backyard Brains**, a company that creates affordable and accessible neuroscience tools for education and research. His work focuses on making neuroscience more understandable and engaging by offering hands-on experiences with neurological devices and tools.
### Key Neurological Devices and Products by Greg Gage / Backyard Brains:
1. **SpikerBox**:
- **Description**: A device that allows users to listen to and visualize real-time electrical activity (action potentials or "spikes") from neurons.
- **Types**:
- **Human-Human Interface**: Allows users to control another person's body using electrical signals from their own muscles.
- **Muscle SpikerBox**: Designed to record electromyograms (EMGs) from muscles to study muscle activity.
- **Neuro SpikerBox**: Captures action potentials from the nervous system of small animals (e.g., cockroaches).
- **Purpose**: Educational tool for learning about neural signals, used in classrooms and labs.
2. **RoboRoach**:
- **Description**: A kit that lets you control a cockroach's movements by stimulating its antennae with micro-electrical pulses.
- **Purpose**: Teaches students about neural stimulation and the nervous system’s role in motor control.
- **Ethics**: The RoboRoach raises questions about animal use in neuroscience education and opens a discussion on bioethics.
3. **Heart and Brain SpikerBox**:
- **Description**: Allows users to measure electrocardiograms (ECGs) from the heart and electroencephalograms (EEGs) from the brain.
- **Purpose**: Used to teach about the electrical activity of the heart and brain in a simple and accessible way.
4. **EEG (Electroencephalography) Headset**:
- **Description**: A portable EEG headset that records brainwaves from the scalp and provides insight into brain activity.
- **Purpose**: Students and hobbyists can explore neural oscillations and brain rhythms.
5. **Backyard Brains App**:
- **Description**: A software platform that works with the SpikerBox and other devices to visualize and analyze neural data in real-time.
- **Purpose**: Provides an interface to easily understand the neurological signals being recorded.
6. **Claw Machine Interface**:
- **Description**: An interface where students can control a toy claw machine using their muscle signals via an EMG.
- **Purpose**: Demonstrates the translation of
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